[DE]Megan

[DE]Megan



16 Oct

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28c9b70204a305aad0a30a2b2cb7508f.jpg

WARFRAME: 1999 DEMO 

Ride the devil down as Arthur Nightingale in the Warframe: 1999 Demo, available to play now from your Orbiter! Rocket through the streets of Höllvania on the Atomicycle and take on the militant Scaldra faction in a special Exterminate Mission. 

Prerequisite: Complete the Awakening and Vor’s Prize quests. 

How to Access:
Interact with the new strange console at the front of your Orbiter (located where the Conclave console used to be prior to Koumei & the Five Fates) to take a step back into 1999!

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09 Sep

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Tenno!

The team is continuing the world tour and heading back to the Tokyo Game Show for Devstream 181! 

SAVE THE DATE: Devstream #181 will be on September 28th at 11 AM JST (September 27th at 10 PM ET)! We recognize the timezone may not be ideal for some, but we still hope you can watch live or after in the VOD! 

Devstream #181 will debut what’s coming in our fall update - including the release date - Koumei & the Five Fates: our 58th Warframe KOUMEI, including her abilities an...

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05 Sep

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The Lotus Eaters: Hotfix 36.1.6.1 is live!

Hey Tenno, got a small hotfix with a big impact. We noticed a rampant amount of error reports from Mirage’s Total Eclipse Augment and we wanted to nab it before it got any worse. Thank you!

Fix

  • Fixed script errors caused by Mirage’s Total Eclipse Augment Mod that could result in Transference issues and/or “Ability In Use” errors. 

03 Sep

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The Lotus Eaters: Hotfix 36.1.5

 

Vor’s Prize Quest Changes:
We’ve made the following changes to the Spy missions in the Vor’s Prize Quest to help alleviate some of the progress pain points that new players hit. 

  • Added objective markers to the Vault consoles that unlock the doors, once opened, the objective marker will properly update to the next console needing to be hacked to access the Vault. 

    • Previously, the marker would appear behind the locked doors which would lead new players (who are not yet familiar with consoles) to believe that they are unable to progress. Now, the objective markers will guide players to each of the subsequent consoles that need to be interacted with to access the Vault.

    • Reduced the number of consoles needing to be...

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28 Aug

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1 minute ago, Hlomida said:

Thank you for the hotfix. sure hope one of the future ones will bring fixes for orbiter lighting!

We have some code changes & fixes for Orbiter lighting coming in the fall Koumei & the Five Fates update!

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Changes: 

  • Increased the visibility of the in-world VFX indicating the “Lower Security” marked zone in Netracell missions. 
    • Known issue: The zone VFX does not appear for Clients. 
  • Updated the “I Decree” Nightwave Act description to indicate that it must be completed within the same Duviri/Circuit mission. 
    • Now reads: “Collect 15 Decrees in a single Duviri session, or run of The Circuit” 

Fixes: 

  • Fixed Lethal Levitation’s damage buff not applying to Melee weapons. 
    • The description of the Way states that it should grant “additional X% Weapon Damage per Lifted enemy attacked by Operator,” but it was only buffing Primary and Secondary weapons. Since Naramon is primarily Melee focused, it only made sense to apply the bonus to Melee as well. 
  • Fixed loss of f...
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27 Aug

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Netracell Changes & Fixes: 

  • Lowering the security level is now based on kills dealt by players that are within the marked zone, instead of the enemies killed within the marked zone. 
    • Players often shared the experience of squadmates killing enemies that are outside of the marked zone. As a way to address this common occurrence, kills now count as long as players are within the zone (even if the enemy dies outside of it). 
    • This change has also been applied to the “Kill Infested Close to the Cauldron to infuse it” stage of the Cambion Drift Assassination Bounty - now, players are only required to kill enemies from within the circle instead of needing enemies to be within range. 
    • Devshorts watchers may have expected this change with ...
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21 Aug

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12 minutes ago, Redeemr said:

any hopes for a fix of dying while casting Atlas' Rumbled to cause you to be unable to revive until the bleedout timer runs out?

team is looking into this!

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Just now, Schwitzer said:

I liked it, I just didn't like it in total isolation. 

I'm kind of confused why the Prologue wasn't used as a direct prologue in the 1999 release. Wrenched away as its own thing just makes it seem small and jarring. I think giving it its own named release also made it seem like it would be much more substantial.

Perhaps it was intended to whet our appetites, but I think we're already hungering for 1999 already. 

a very fair comment we'll remember moving forward <3 

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12 minutes ago, Hodor_Roe said:

Why launch a 1 minute "quest" with no story or gameplay to speak of?

spoke a bit more on that here: 

 

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Valid points here for sure. Our communications regarding The Lotus Eaters wavered between calling it a Quest and also a Prologue, which is a confusing misstep on our part. We should have been labeling it as a Prologue from the get-go and be explicit on just how short, as even saying “short Quest” holds historical context. 

We recognize our new personal record in Prologue length, and our intention wasn’t to overhype it. Setting the 1999 stage of “how and who goes to 1999” was important for us to tell even in its small package within the short amount of development time we had between Jade Shadows and TennoCon.

Appreciate the feedback as always, Tenno! Unannounced Fall Update is next and 1999 coming this winter! 

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The Lotus Eaters: Hotfix 36.1.1

For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:  

The Lotus Eaters Quest Changes & Fixes: 

  • Improved the VFX during the quick time events. 

  • Fixed being unable to progress in the Quest after spamming Transference. 

  • Fixed Warframe disappearing and player being stuck in broken state when opening the Arsenal after closing the Quest Completed screen.  

  • Fixed being able to open the Pause menu during the quick time events, which allowed players to walk away from the cutscene. 

  • Fixed Ally Highlight being visible on characters during Quest.  ...

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Please contact support and they can assist you! 

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we have a Hotfix brewing with a fix for this issue!

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10 minutes ago, RitaSanderson said:

dynamic lighting is turned on, turning on the settings like volumetric lighting, high shader quality and volumetric fog don't fix it either 🥲

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thank you! the team is investigating :) 

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8 minutes ago, PopocraftGD said:

Also it says I don't have access to the link you posted

https://forums.warframe.com/topic/1400317-jade-shadows-known-issues/

 

8 minutes ago, Eclipse2024Qc said:

same.

we've fixed the link! 

 

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@RitaSanderson are you able to share a screenshot of your warframe Video settings so we can accurately compare? especially curious to see if you have Dynamic Lighting disabled! 

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This is intended :) 

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Just now, Itz_Fr3zz said:

Its so cool , after 10 years still the same Bugs and the same not finished updates are coming :D

 

Ps:  @Megan i can say you , dont press 5 in the first decision , u can press E but nothing happend and u need to Alt + F4 :) 

But its okay after 10 years and 6 major updates it can repeat the same mistakes

 

greetings

greetings! we have a fix incoming for that